"Rafal 'Raf256' Maj" wrote:
> best exaple - if each of objects have realy complex textures - with many
> layers, and some layers use material maps, or color maps
>
> color_map {
> [0.0 colEye]
> [0.1 colEye]
> [0.11 colSkin]
> [0.5 colSkin]
> [1.0 colBlood]
> }
I dont see why one would want to use macros anyway in such a case.
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